With an attack that always lands as a Critical Hit, removes 1 beneficial effect from the enemy with a 75% chance and provokes the enemy for 1 turn with an 80% chance. The damage increases according to your MAX HP.
Removes harmful effects granted on yourself and the ally target you selected, and recovers the HP of yourself and the ally by 30% of your MAX HP through meditation. If there are no harmful effects to remove, decreases the cooldown of the [Meditate] skill.
Attacks all enemies with a spell that summons the power of wind to decrease their Defense for 2 turns with a 75% chance and increases the Defense of all allies for 2 turns. The damage is proportionate to your MAX HP.
Relationship data hasn't been analyzed for this monster in Season 31.